Norse - Introduction to 3D Modeling

Norse
As seen in Photoshop CC (3D)
As my Electroshock Glock's textures were unsuitable for Google Maps (where only one texture map is visible) and baking the textures into one map would require more work in Substance Designer (and would not appear as intended). I aimed to achieve a low poly budget model with a 'painterly' single channel texture.
Sculpting my Base
Mudbox
Aiming to continue to feature my model at Mt. Everest, I looked towards the idea of an imposing statue that could be set within a mountain. Given the snow setting and mountain terrain, I was keen to explore nordic imagery as a base.
Mudbox provided useful and accessible sculpting tools to quickly create a form I could base my low poly model on. As I was looking to include much of my detail as texture, I was quick to complete my sculpted base.
Mudbox
Aiming to continue to feature my model at Mt. Everest, I looked towards the idea of an imposing statue that could be set within a mountain. Given the snow setting and mountain terrain, I was keen to explore nordic imagery as a base.
Mudbox provided useful and accessible sculpting tools to quickly create a form I could base my low poly model on. As I was looking to include much of my detail as texture, I was quick to complete my sculpted base.
'Retopologizing' my Sculpt
3DS Max
I was able to fully import my sculpt to 3DS Max where I utilised planes to 'trace' over my sculpt. This however, ended up being a loose trace, where I found myself adding stylistic features to the model - taking into account smoothing groups wouldn't be visible within Google Earth.
3DS Max
I was able to fully import my sculpt to 3DS Max where I utilised planes to 'trace' over my sculpt. This however, ended up being a loose trace, where I found myself adding stylistic features to the model - taking into account smoothing groups wouldn't be visible within Google Earth.
Comments
Post a Comment